Factsheet

Title:
TINY METAL
Based in Tokyo, Japan

Founding date:
2016

Website:
tinymetal.com

Press / Business contact:
info@tinymetal.com

Social:
twitter.com/tinymetalgame

Description

A turn-based strategy game of intuitive balancing through the aftermath of your king's assassination. Roll out the tanks, create more troops, expand your squad, and struggle for territory with war room levels of control. TINY METAL is a turn-based strategy game of intuitive strategy with distinct japanese flavour.

History

History of the team behind TINY METAL

Wanting to realise the true potential of Japanese strategy war games, the veteran Japanese game developers of AREA35 come together to make TINY METAL in late 2015. They dreamed of a TINY METAL harkening back to the golden age of Japanese video games with gameplay first and a memorable story. This is how the Tiny Metal project was born. Despite a tough start with a failed Kickstarter campaign the small team found investors and doubled their efforts. Through passion plus enthusiasm the team has developed TINY METAL to the game it is today.


Videos

Full playthrough of the BitSummit 2017 Skirmish map YouTube


Images

download all screenshots & photos as .zip (10MB)
Screenshot_7.jpg
Battle_HeavyMetal.jpg
Main Menu.png
Screenshot_8.jpg
Screenshot_1.jpg
Screenshot_10.jpg
Screenshot_14.jpg
Battle_Scout.jpg
Screenshot_5.jpg
Screenshot_3.jpg
Battle_Lancer.jpg
Event.png

There are far more images available for TINY METAL, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Selected Articles

  • "ルールも分かりやすいもので遊びやすかっただけでなく、動作もすこぶる快適。各種の画面推移や敵ターン時のAI思考速度も非常にテンポよく、不満を感じることはありませんでした。"
    - Arkblade, GameSpark
  • "Translation: Wonderful movements, easy to understand rules and the AI ran fast and responsive. TINY METAL hits the mark with how smooth and fast it plays. I never felt disapointed while playing."
    - Arkblade, Translated by Area35, GameSpark
  • "Translation: Even though rules seem to be easy to understand, not only was it easy to play, but the motion is also quite comfortable. Various screen transition and AI thinking speed at the time of enemy were also very tempo, I did not feel dissatisfied."
    - Arkblade, Translated by Google, GameSpark

Let's Play of Kickstarter prototype by BaronVonLetsPlay
This link is a link that might be useful. You can check it out at youtube.com.


Team & Repeating Collaborator

Tomoki Miyoshi
Music Composer

Koji Moriga
Art director

Go Takahashi
Concept Art & Character Design

SATOMAFU
Vehicle 3D Modelling + Animation

MATSUN
3D Character Animation

Daniel Dressler
Programer

Hiroaki Yura
Producer & Director

Core Team
Game Design

Particle effects by AGNI FLARE


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks